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As a leader of MIT Hacking Arts, he creates tech/art STEAM projects that aim to expand defined disciplinary boundaries, currently working between Boston's Museum of Fine Arts and the MIT Media Lab.Technological evangelist, developer, futurist and Researcher of human-computer interaction processes, Boo shipped seminal work for immersive mediums like VR, AR and MR, many of them with early access invitations to use the world's first kits of many technologies like the Rift, Vive and Microsoft Hololens.Since 2002, Fortugno has taught the Game Design and Interactive Narrative program at Parsons The New School for Design, and has contributed to the development of the school’s game design curriculum.Sara is on a mission to explore what the heck VR is.
VR BASE is an incubator/co-working space, accelerator program / fund and experimental content studio.
Especially fascinated by UX & art in VR she is working on the VR game Lucid Trips, teaches VR at Design Factory International Hamburg and guides longtime VR Trips in collaboration with academic researchers as the worlds first VR Shaman.
Alexander Porter is an experimental photographer and VR director.
The most disruptive ideas of our time exist in the intersection of biotech and information tech.
We’re leveraging the true potential of immersive technologies to make the ideas of some of the most brilliant minds of our time come to life, so people can experience and understand better those fields.A 360-degree immersive virtual reality (VR) viewing experience, featuring exclusive astronaut training footage from NASA’s Neutral Buoyancy Laboratory (NBL) in Houston, Texas.